![]() ![]() The cause for C&C95 was something like the game executable being programmed to attempt to write to memory sectors that are now reserved for the modern OS (resulting in a segmentation fault). Since the freezing in Dune 2000 Gruntmod is similar in nature, I have a theory the cause is also the same. I played C&C95 vanilla on WinXP years ago, and it was even more unstable but I somehow managed to complete it. (In my case it was Videobackbuffer, FPS limiter, Single processor affinity, disable max windowed mode, cutscene change resolution, disable high DPI scaling, and Enable DxWnd) But I'm unusually determined (wouldn't be here otherwise) and I consider the game playable enough. Everything else works wonderfully, HD resolution is awesome and the cutscenes work. I'm still enjoying the singleplayer, but I have to save constantly and it does get frustrating at times to redo segments especially since clicking the save/load button often triggers a freeze. ![]() The work Gruntlord & Funkyfresh did is excellent, no doubt an astounding number of things had to be fixed to get it working as well as it does in Win 10. The freezes are normally accompanied by stuttering of the most recent sound, but not always. On a few lucky occasions, I've been able to play as much as 1 hour without a freeze. As others have reported, the freezes vary in proximity from 1-15 minutes of gametime usually. Dune 2000 Gruntmods v 1.6.2.2 does indeed regularly freeze on Windows 10 64bit (Pro N).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |